A stylized medieval-fantasy action RTS. Lead spellcasting heroes and growing armies of humans, dwarves and elves against the Orcish Warhost, solo or in 1–4 player co-op.
A classic RTS loop of heroes, armies and base-building, packed with epic features and shown in motion.
Heroes
Cast heals, buffs, stuns and ground-slam AoE to swing the fight, with human, dwarven and elven heroes.
Bosses
Face powerful bosses with unique attack patterns and varied mission objectives.
Loot
Collect equipment and resources to upgrade your heroes and army. Progress carries between runs.
Co-op
Co-op is the heart of it: run replayable missions with 1–4 players, or play the story campaign on your own.
Base
Your base stands from the start. Reinforce and upgrade it, with no build-order race and no worker micro.
Battle
Command heroes and armies in fast, readable real-time battles: select, move, attack, just like the classics.
The playable faction at launch: humans split into three subfactions, from balanced infantry and cavalry to healing priests and paladins. Lead them with spellcasting heroes whose abilities swing every battle.
A jack-of-all-trades army of infantry, cavalry and battle-magic, flexible and forgiving to learn.
Built around mounted units, with fast flanks, charges and hit-and-run pressure across the field.
Priests and paladins: healing, buffs and armored zealots that anchor and outlast a fight.
The orcs threaten the world: the relentless foe you and your allies fight back against across the campaign and every co-op mission, from raiding warbands to powerful boss warlords. Not a faction you command. The enemy you were raised to break.
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